![]() There are quite a few dinner in the police station and military surplus store. If you don't like the idea of Salt Ridge so close to West Point, then feel free to ignore my naming of s your world after all! Why create the new town of Salt Ridge so close to West Point?Īs the expansion is quite large and includes duplicates of existing businesses and civic services in West Point, I felt a new town might help justify this urban sprawl. Learn to embrace death swiftly and frequently! You can adjust these settings under the 'Population' section of a Custom Sandbox game if things feel too hard.but then, West Point was never meant to be easy. It wont be as bad as the prison or mall, but expect a good fight in these buildings. Internal building spawning is influenced by your game difficulty and by default larger multi-level buildings tend to have higher zombie numbers. ![]() Some larger buildings like the hospital have too many zombies, what gives? ![]() However, if you do manage to build your way up to any building with a short wall lacking railings, you should take care not to walk over the edge accidently. hospital, warehouse B), I have replaced these walls with railing versions which will prevent players walking through them. In instances where roof access is available via a door (e.g. Unfortunately the game allows players to walk through them rather than act as solid walls (this is intended ingame behavior). In designing the map's buiuldings, I tried to make them as aesthetically pleasing which necessitated the use of some short wall tiles normally used for wall trimming in vanilla maps. I fell off one of the top levels of a building with a short wall, why is this happening? Yes, similar to vanilla spawning, you have chances of appearing in certain work locations for some professions such as police, fire and doctor. You may also encounter the odd military vehicles in some obscure areas(requires Filibuster's Used Car Mod) Yes, specialized vehicle spawning has been set for some locations such as the fire station, hospital etc. You may want to check locked containers, but there are no hidden rooms within buildings.so no need to sledgehammer every wall! There are quite a few hidden gems scattered throughout the map to help players and find rare loot, so take your time and explore everything. ![]() I have tried to provide as many visual clues as possible to each building's purpose and potential loot. medical supplies in doctor's office, clothes in fashion stores). What kind of loot would I expect to find in buildings?Īll buildings have themed loot meaning you will (likely) find loot specific to the location (e.g. This includes foraging, vehicle spawning and zombie themed spawning (e.g. Yes, I have taken great care to replicate and include all necessary zones you would expect on the vanilla map. ![]() Once the mod is enabled, the 'Salt Ridge Map' item has a chance of spawning in gas stations and other similar locations to existing vanilla town maps.ĭoes the map have foraging and other necessary zones? Yes, but you need to install this item as a separate add-on mod (link above). Is an ingame map (lootmap) available for the new town of Salt Ridge? The Dixie Highway remains the same but has received new road markings and a new stop-light intersection. The exception is the new town of Salt Ridge that includes a new road network requiring some tweaking to connect and align things neatly. Likewise existing roads and vehicle spawn areas remain unmodified. The map overrides existing map cells but does not remove or modify existing buildings in those cells (actually I lie, one new light switch has been added to the east side of the Gigamart to help players using generators on the 2nd level roof!). Too many to list or spoil here but some notable ones include: hospital, fire station, apartment complex, trailer park, cinema, themed eateries, small shopping center, public library, supermarket, community center, junkyard and military surplus store.to name a few!ĭoes it modify/override existing West Point areas? What are some of the new buildings this mod adds? ![]()
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