No dissemination of rumors / leaks without actual evidence. Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout.Conclude the quest by speaking with Piper at either her newspaper office or at the Valentine Detective Agency. Once you exit the fort, you can fast travel back to Diamond City. It will unlock the Pipfall holotape game. Also note there’s another issue of RobCo Fun next to the terminal. Use the nearby terminal to open the security doors to the left of the terminal. You'll need to loot Kellogg's corpse of two items: his terminal password and his Cybernetic Brain Augmenter. Land enough hits and he'll eventually die. Once Kellogg's camo wears off, be ready to move often as he'll start to throw a lot of grenades. If you're having a tough time aiming at Kellogg, just aim where Nick is aiming. While having Nick as a partner, we found that the private eye has a keen eye in spotting Kellogg. He's not completely invisible you just have to look for distortions in the background to spot him. When dealing with Kellogg directly, he'll be using stealth camouflage at first. With foes trying to chase after you, this fight makes for a prime opportunity to use drop a couple mines. The map is long enough that you can split from your companion and run to the other end of room to divide the enemies. Similar to the fight against Skinny Malone, this is another area where you can use the local surroundings to your advantage, whether it's flanking Kellogg or hiding to catch your breath and heal. After a brief question and answer session, the fight will commence. Given the muscle he's brought and your character's desperation, you know this is going to be another boss fight. Plan for a few more synths and turrets before finally meeting him. Go back on the main path to continue your journey to Kellogg. Go to the entrance of the kitchen to grab the Energy Weapons Bobblehead. After taking the elevator, take a quick detour into a kitchen adjacent from the main path. Long-ranged weapons will be especially useful here since there are a number shootouts in long hallways, sometimes with few cover points.Īs you follow the waypoints, take your time exploring, as there are a lot of healing items and ammo for your to pick up. Whatever you decide, be ready for a lot of turrets and synths. You can enter the fort one of two ways, either through an underground parking lot or through a hatch on the roof. At the fort's perimeter, Dogmeat will lead you to one more clue, another bloody rag for you to analyze. This will finally lead you to the quest's main setting, Fort Hagen. This will then lead to the remains of a robotic Assaultron. The next time he stops, it will be at a railroad shack. This time, look for a bloody rag at a freeway underpass. After another stretch of walking, Dogmeat will stop again. When he first stops (at a pond), look for a cigar in the immediate area. Man's best friend will use his sniffing skills to hunt down Kellogg one clue at a time. Thankfully, you have your companion of choice and Dogmeat as a bonus companion. This final chapter of the first act calls for a long, long hike and some creature encounters along the way.
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